

The game is notable for being the most high profile and elaborate original work set in the Half-life universe and for receiving a certain level of unofficial recognition from Valve. Reawakening after this meeting, Mitchell finds out that the Seven Hour War has already begun, and things only get worse from there. Impressed by his tenacity and conviction, the G-Man offers him a deal, promising him "authority, power, and time", with only one caveat - when the time comes, keep that promise and kill Freeman. As he fades away, he sees the G-Man standing at his bedside, who reminds him of a promise he made to Freeman - "whatever it takes, whoever it takes, however long it takes, before I die, I will kill you". The story places you in the shoes of a HECU Marine named Mitchell, and like the rest of the HECU, he was sent into Black Mesa to contain the Resonance Cascade incident, and like most of them, he was attacked by a figure clad in an HEV suit suspected to be Gordon Freeman himself - only, despite Freeman's best efforts, he survived the attack (though with several scars), at least long enough to be evacuated to a hospital at nearby Albuquerque. It was released on Steam on February 23, 2018, after a few years of development by Royal Rudius Entertainment - a core team of 5 people with up to 50 others assisting them throughout development, led by Berkan "Frank" Denizyaran. Hunt Down the Freeman is a commercially-released Half-Life Fan Game. # Of course, my computer probably can’t handle the game anyways, so I’ll probably never play it.Sasha: Isn't every villain a hero in their own story? It also kinda disappoints me that, from what I’ve seen so far, every Toa has the same move-set, just with different animations and effects (this is kinda made worse by the fact that once you have all the masks, your choice of Toa will likely have very little effect on gameplay).īut otherwise, it’s looking cool. I do feel like it’s currently missing a bit of a vertical element, though, and I think that will be more apparent with the more agile Toa like Pohatu and Lewa.

I’ve seen a lot of people asking for control remapping too, so hopefully that gets implemented (it’s good for any game to have to be accessible).Īs I said before, I like the combat system (I’m always a big fan of melee attacks and dodging). It seems like the perfect game to play on a controller, but the combat actions alone would take up all the face buttons and a shoulder button or two.Ĭurrently one trigger and two stick buttons are left, along with the Pause/Start button. I actually wonder about controller support. Fighting is Magic, a MLP fan game, was just a few days away from release… but then video game sites started making articles about it – and if large websites are making articles about your IP violations, ignorance isn’t going to hold up in court. LEGO could always plead ignorance, say that they weren’t aware of its existence, but that defense becomes less and less credible the more and more spotlight the fan project gets. The defense could point to this project and say “Well, why are you blocking our unlicensed game when you allowed other violations of your copyright to be published?” Let’s say a video game developer tries to make an unlicensed BIONICLE game and LEGO tries to sue them in court. My understanding is that an IP holder must protect their copyright or else they could potentially lose their trademark or ownership of said IP.
#VALVE SPOTLIGHT HUNTDOWN THE FREEMAN FREE#
Most fan games are free yet they still get shut down. Making it free lowers the risk, but you’re still using someone else’s IP.

I won’t pretend to be a legal expert, but that’s not really how it works.
